This epic project took a year of intensive concept design and hands-on 3D development. It all started with a trip to Mexico to research the Mayan ruins of Chichen Itza (to take hundreds of photographs and hours of video to document the site), and was followed by months of 3D work in Cinema 4D, painstakingly recreating the entire site and other archaeological locations from all over the globe.
During the year, Universal Head worked from a studio in Sydney with Omni Adventures in Missouri, USA. The result was The Omega Stone, a best selling computer adventure game in the grand tradition of games like Myst and Riven.
The game was obviously made by people who love the subject matter, and that affection comes across in every element.